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Old Mar 08, 2008, 04:58 PM // 16:58   #21
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- Black Mantis Thrust
- Golden Fox Strike

are both zomgwtf way better choices than Jagged.
Bleeding is a crap condition, and no bonus damage = Teh Phail

Basically you want immediate bonus damage sooner than damage over time.

Last edited by Bobby2; Mar 08, 2008 at 05:02 PM // 17:02..
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Old Mar 08, 2008, 05:15 PM // 17:15   #22
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Don't take jagged strike, don't take golden lotus strike( in caseyour considering it)...
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Old Mar 08, 2008, 05:31 PM // 17:31   #23
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-_-, ok, lets assume that every hit i am getting enough energy to use the skills on call. Attacks take one second to activate (unless otherwise stateed)

d- after a number represents damage done
s- time in seconds taken for the action
im going to use the four dagger skills in my build, interchanged with Golden Fox Strike and Jagged Strike, using skills as fast as they recharge.

with the GFS combo, every 10 seconds you do 328 bonus damage (26d-1s, 30d-1s, 40+40d-1s, extra second for GFS CD-1s, 26-1s, 30-1s, 40+40-1s, extra second for GFS CD-1s, 26d-1s, 30d-1s).

with the JS combo, every 10 seconds you do 300 Bonus damage (NOT counting the bonus from bleeding) (no d-1s, 30d-1s, 40+40d-1s, no d-1s, no d-1s, 40+40d-1s, no d-1s, 30d-1s, 40+40d-1s, no d-1s)

this is, of course, only counting straight bonus damage from attacks, no bleeding, and we are assuming the enemy had an adjacent ally so DB gave the extra 40 damage.

now, bleeding does -3 health pips, and is allowed the full 10 seconds to work, would be -2 hp per pip, giving it an extra 60 damage, so the grand total is

GFS combo- 328
JS combo- 360

also note that this doesnt take into account the forced dagger attacks brought about by JS and Golden fang strike, this is pure bonus damage.


edit: and why on earth would i use golden lotus? its slow, and i have all the energy i will ever need...

edit2: found the info on health degen, updated the numbers

Last edited by Psyko; Mar 08, 2008 at 05:41 PM // 17:41..
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Old Mar 08, 2008, 05:42 PM // 17:42   #24
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Health is 2health/pip.

You would really want to go pure +damage on most martials, though.
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Old Mar 08, 2008, 05:56 PM // 17:56   #25
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Quote:
Originally Posted by tyla salanari
Health is 2health/pip.

You would really want to go pure +damage on most martials, though.
as i would prefer to do, if it were a better option. I didnt post that to advocate bleed, i posted it to show people that being and anti-fanboi for a certain skill, just because the skill doesnt give straight damage, is not a good idea. I am willing to bet that if i added forced dagger attacks, crits, double strikes, and the like, that the JS combo would pull even farther ahead.

the point i am trying to make is that you are not looking at the skill set as a whole, but looking at only specific skills. I didn't design the build in that way, i made it to be cohesive, to get the most out of the skills it uses. Thusly, i wasn't concerned about bonuses when i chose my attacks, i was looking at what allowed me to dish out attacks faster, which in turn allows more damage in the long run. I would LOVE if the bonuses and the timing fit perfectly, but unfortunately they don't -_-.

and thank you for the info, unfortunately i had found it just a minute before you posted :P
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Old Mar 08, 2008, 06:10 PM // 18:10   #26
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Bleeding is just pitiful, though.
If I wanted Degen, I would go Burning Arrow.
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